![]() ![]() Not because I wanted to get back into playing. So when CS:GO was announced I couldn't wait for it come out. Counter-Strike did this so well, that it requires its own study. The layout, pacing, timing of objectives and choke points. But playing one of the best online shooters, did make me very perceptive at multiplayer team based level design. I didn't get much mapping done for Counter-Strike. I've spend considerable amount of time in early 2000's playing Counter-Strike 1.3 - 1.6. ![]() Counter-Strike series has always been one of those games for me, that set me on the path to level design.
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